feat: 前端增加控制反馈
This commit is contained in:
488
frontend/src/components/ControlFeedback.vue
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488
frontend/src/components/ControlFeedback.vue
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@@ -0,0 +1,488 @@
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<script setup lang="ts">
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import { computed } from 'vue'
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import { useControlInterface } from '@/composables/useControlInterface'
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const props = withDefaults(defineProps<{
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compact?: boolean
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}>(), {
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compact: false,
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})
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const {
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activeSource,
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activeSourceLabel,
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commandLabel,
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commandValues,
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gamepadActive,
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gamepadButtons,
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gamepadConnected,
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gamepadIndex,
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gamepadLeftStick,
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gamepadMapping,
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gamepadName,
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gamepadRightStick,
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keyboardKeys,
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keyboardTurbo,
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lastServerMessage,
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pressedKeysLabel,
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socketLabel,
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socketState,
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} = useControlInterface()
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const keyClusters = computed(() => {
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const lookup = new Map(keyboardKeys.value.map((entry) => [entry.code, entry]))
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return [
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lookup.get('KeyW'),
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lookup.get('KeyA'),
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lookup.get('KeyS'),
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lookup.get('KeyD'),
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lookup.get('KeyQ'),
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lookup.get('KeyE'),
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lookup.get('ShiftLeft'),
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lookup.get('Space'),
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].filter((entry): entry is NonNullable<typeof entry> => entry != null)
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})
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const commandBars = computed(() => [
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{
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label: 'Forward',
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value: commandValues.value.lx,
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max: 1.2,
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},
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{
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label: 'Strafe',
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value: commandValues.value.ly,
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max: 0.4,
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},
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{
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label: 'Turn',
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value: commandValues.value.az,
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max: 0.8,
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},
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])
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function meterPosition(value: number, max: number) {
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const normalized = Math.max(-1, Math.min(1, value / max))
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return `${50 + normalized * 45}%`
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}
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function stickOffset(value: number) {
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return `${value * 22}px`
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}
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</script>
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<template>
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<section class="feedback-shell" :class="{ compact }">
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<div class="feedback-topline">
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<div class="source-chip" :class="activeSource">
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{{ activeSourceLabel }}
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</div>
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<div class="status-stack">
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<span class="socket-chip" :class="socketState">{{ socketLabel }}</span>
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<span class="server-text">{{ lastServerMessage }}</span>
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</div>
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</div>
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<div class="command-strip">
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<div
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v-for="bar in commandBars"
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:key="bar.label"
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class="command-card"
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>
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<div class="command-head">
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<span>{{ bar.label }}</span>
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<strong>{{ bar.value.toFixed(2) }}</strong>
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</div>
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<div class="command-meter">
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<span class="center-line" />
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<span class="command-dot" :style="{ left: meterPosition(bar.value, bar.max) }" />
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</div>
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</div>
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</div>
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<div class="feedback-grid" :class="{ compact }">
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<section class="feedback-card">
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<div class="card-head">
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<div>
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<p class="label">Keyboard</p>
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<strong>{{ pressedKeysLabel }}</strong>
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</div>
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<span class="mode-chip" :class="{ hot: keyboardTurbo }">
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{{ keyboardTurbo ? 'Turbo' : 'Normal' }}
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</span>
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</div>
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<div class="key-grid">
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<span
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v-for="key in keyClusters"
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:key="key.code"
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class="key-chip"
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:class="{ active: key.pressed, wide: key.code === 'Space' || key.code === 'ShiftLeft' }"
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>
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{{ key.label }}
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</span>
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</div>
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</section>
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<section class="feedback-card">
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<div class="card-head">
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<div>
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<p class="label">Gamepad</p>
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<strong>{{ gamepadConnected ? gamepadName : 'Waiting for controller' }}</strong>
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</div>
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<span class="mode-chip" :class="{ hot: gamepadActive }">
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{{ gamepadConnected ? `#${gamepadIndex}` : 'Offline' }}
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</span>
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</div>
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<p class="subtle">
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{{ gamepadConnected ? `mapping=${gamepadMapping || 'unknown'}` : 'Left stick drives, right stick turns, RB boosts, A stops.' }}
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</p>
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<div class="sticks">
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<div class="stick-card">
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<span>Left stick</span>
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<div class="stick-pad">
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<span class="crosshair crosshair-x" />
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<span class="crosshair crosshair-y" />
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<span
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class="stick-dot"
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:style="{
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transform: `translate(${stickOffset(gamepadLeftStick.x)}, ${stickOffset(gamepadLeftStick.y)})`,
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}"
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/>
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</div>
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</div>
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<div class="stick-card">
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<span>Right stick</span>
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<div class="stick-pad">
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<span class="crosshair crosshair-x" />
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<span class="crosshair crosshair-y" />
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<span
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class="stick-dot accent"
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:style="{
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transform: `translate(${stickOffset(gamepadRightStick.x)}, ${stickOffset(gamepadRightStick.y)})`,
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}"
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/>
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</div>
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</div>
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</div>
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<div class="button-grid">
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<span
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v-for="button in gamepadButtons"
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:key="button.label"
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class="button-chip"
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:class="{ active: button.pressed }"
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>
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{{ button.label }}
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</span>
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</div>
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</section>
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</div>
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<p v-if="!compact" class="summary">
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Outgoing command: {{ commandLabel }}
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</p>
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</section>
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</template>
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<style scoped>
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.feedback-shell {
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display: grid;
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gap: 14px;
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}
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.feedback-shell.compact {
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gap: 12px;
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}
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.feedback-topline {
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display: flex;
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justify-content: space-between;
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gap: 12px;
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align-items: start;
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}
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.status-stack {
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display: grid;
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justify-items: end;
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gap: 6px;
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min-width: 0;
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}
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.source-chip,
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.socket-chip,
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.mode-chip {
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display: inline-flex;
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align-items: center;
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justify-content: center;
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min-height: 28px;
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padding: 0 12px;
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border-radius: 999px;
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font-size: 12px;
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font-weight: 800;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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}
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.source-chip {
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background: rgba(78, 224, 168, 0.16);
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color: #86f0c7;
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}
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.source-chip.keyboard {
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background: rgba(91, 122, 255, 0.18);
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color: #d3dcff;
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}
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.source-chip.gamepad {
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background: rgba(255, 176, 87, 0.18);
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color: #ffd8a6;
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}
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.source-chip.idle {
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background: rgba(133, 147, 169, 0.16);
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color: #cad3e8;
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}
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.socket-chip {
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background: rgba(40, 199, 111, 0.16);
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color: #7ef0b5;
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}
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.socket-chip.connecting,
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.socket-chip.closed {
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background: rgba(255, 176, 87, 0.18);
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color: #ffd29b;
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}
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.server-text {
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max-width: 320px;
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color: #aeb9d2;
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font-size: 12px;
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text-align: right;
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line-height: 1.4;
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word-break: break-word;
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}
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.command-strip {
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display: grid;
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grid-template-columns: repeat(3, minmax(0, 1fr));
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gap: 10px;
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}
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.command-card,
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.feedback-card {
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padding: 14px;
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border-radius: 18px;
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background: rgba(7, 14, 26, 0.86);
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border: 1px solid rgba(133, 147, 169, 0.18);
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backdrop-filter: blur(10px);
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}
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.command-head,
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.card-head {
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display: flex;
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justify-content: space-between;
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gap: 12px;
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align-items: center;
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}
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.command-head span,
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.label {
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color: #8d99b3;
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font-size: 12px;
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text-transform: uppercase;
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letter-spacing: 0.08em;
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}
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.command-head strong,
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.card-head strong {
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color: #f6f8fc;
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font-size: 16px;
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}
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.command-meter {
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position: relative;
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height: 34px;
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margin-top: 10px;
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border-radius: 999px;
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background: linear-gradient(90deg, rgba(255, 99, 99, 0.12), rgba(255, 255, 255, 0.05), rgba(78, 224, 168, 0.14));
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border: 1px solid rgba(133, 147, 169, 0.16);
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}
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.center-line {
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position: absolute;
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top: 4px;
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bottom: 4px;
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left: 50%;
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width: 1px;
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background: rgba(222, 232, 255, 0.28);
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}
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.command-dot {
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position: absolute;
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top: 50%;
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width: 16px;
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height: 16px;
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border-radius: 50%;
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background: radial-gradient(circle at 30% 30%, #fdfefe, #63e6a9 62%, #2d8e68 100%);
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box-shadow: 0 0 16px rgba(99, 230, 169, 0.38);
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transform: translate(-50%, -50%);
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}
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.feedback-grid {
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display: grid;
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grid-template-columns: minmax(0, 1fr) minmax(0, 1.2fr);
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gap: 12px;
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}
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.feedback-grid.compact {
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grid-template-columns: 1fr;
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}
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.subtle,
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.summary {
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margin: 0;
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color: #8d99b3;
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line-height: 1.6;
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}
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.mode-chip {
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background: rgba(133, 147, 169, 0.14);
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color: #cad3e8;
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}
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.mode-chip.hot {
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background: rgba(255, 176, 87, 0.18);
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color: #ffd29b;
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}
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.key-grid,
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.button-grid {
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display: flex;
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flex-wrap: wrap;
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gap: 8px;
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margin-top: 12px;
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}
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.key-chip,
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.button-chip {
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min-width: 44px;
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min-height: 42px;
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padding: 0 12px;
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border-radius: 14px;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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background: rgba(10, 20, 37, 0.9);
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border: 1px solid rgba(133, 147, 169, 0.18);
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color: #dfe7fb;
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font-size: 13px;
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font-weight: 700;
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}
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.key-chip.wide {
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min-width: 88px;
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}
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.key-chip.active,
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.button-chip.active {
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background: linear-gradient(135deg, rgba(91, 122, 255, 0.28), rgba(77, 212, 172, 0.28));
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border-color: rgba(123, 196, 255, 0.6);
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color: #ffffff;
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box-shadow: 0 8px 24px rgba(91, 122, 255, 0.22);
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}
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.sticks {
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display: grid;
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grid-template-columns: repeat(2, minmax(0, 1fr));
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gap: 12px;
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margin-top: 12px;
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}
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.stick-card {
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display: grid;
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gap: 10px;
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}
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.stick-card span {
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color: #aeb9d2;
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font-size: 12px;
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text-transform: uppercase;
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letter-spacing: 0.08em;
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}
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.stick-pad {
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position: relative;
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width: 84px;
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height: 84px;
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border-radius: 24px;
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border: 1px solid rgba(133, 147, 169, 0.18);
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background: radial-gradient(circle at center, rgba(91, 122, 255, 0.12), rgba(4, 8, 15, 0.95));
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}
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.crosshair {
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position: absolute;
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background: rgba(222, 232, 255, 0.18);
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}
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.crosshair-x {
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left: 14px;
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right: 14px;
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top: 50%;
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height: 1px;
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transform: translateY(-50%);
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}
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.crosshair-y {
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top: 14px;
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bottom: 14px;
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left: 50%;
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width: 1px;
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transform: translateX(-50%);
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}
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.stick-dot {
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position: absolute;
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top: 50%;
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left: 50%;
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width: 18px;
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height: 18px;
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margin: -9px 0 0 -9px;
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border-radius: 50%;
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background: radial-gradient(circle at 30% 30%, #f8fdff, #63e6a9 58%, #2a7e5f 100%);
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box-shadow: 0 0 18px rgba(99, 230, 169, 0.35);
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}
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.stick-dot.accent {
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background: radial-gradient(circle at 30% 30%, #fffaf4, #ffb057 58%, #b06d21 100%);
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box-shadow: 0 0 18px rgba(255, 176, 87, 0.34);
|
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}
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@media (max-width: 960px) {
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.command-strip,
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.feedback-grid,
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.sticks {
|
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grid-template-columns: 1fr;
|
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}
|
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|
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.status-stack {
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justify-items: start;
|
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}
|
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|
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.feedback-topline,
|
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.command-head,
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.card-head {
|
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flex-direction: column;
|
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align-items: start;
|
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}
|
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|
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.server-text {
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text-align: left;
|
||||
}
|
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}
|
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</style>
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@@ -1,188 +1,5 @@
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<script setup lang="ts">
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
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|
||||
import { buildControlWebSocketUrl } from '@/lib/api'
|
||||
|
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const TRACKED_KEYS = new Set(['KeyW', 'KeyS', 'KeyA', 'KeyD', 'KeyQ', 'KeyE', 'ShiftLeft', 'ShiftRight', 'Space'])
|
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|
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const pressedKeys = ref<Set<string>>(new Set())
|
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const socketState = ref<'connecting' | 'open' | 'closed'>('connecting')
|
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const lastServerMessage = ref('waiting')
|
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|
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let socket: WebSocket | null = null
|
||||
let sendTimer: number | null = null
|
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let reconnectTimer: number | null = null
|
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let manualClose = false
|
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|
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function commandValues() {
|
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const keys = pressedKeys.value
|
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const turbo = keys.has('ShiftLeft') || keys.has('ShiftRight') ? 1.5 : 1.0
|
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|
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let lx = 0
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let ly = 0
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let az = 0
|
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|
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if (keys.has('KeyW')) lx += 0.8
|
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if (keys.has('KeyS')) lx -= 0.8
|
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if (keys.has('KeyA')) ly += 0.15
|
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if (keys.has('KeyD')) ly -= 0.15
|
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if (keys.has('KeyQ')) az += 0.4
|
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if (keys.has('KeyE')) az -= 0.4
|
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|
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if (keys.has('Space')) {
|
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lx = 0
|
||||
ly = 0
|
||||
az = 0
|
||||
}
|
||||
|
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return [lx * turbo, ly * turbo, 0, 0, 0, az * turbo]
|
||||
}
|
||||
|
||||
function packCommand(values: number[]) {
|
||||
const buffer = new ArrayBuffer(24)
|
||||
const view = new DataView(buffer)
|
||||
values.forEach((value, index) => view.setFloat32(index * 4, value, true))
|
||||
return buffer
|
||||
}
|
||||
|
||||
function isZeroCommand(values: number[]) {
|
||||
return values.every((value) => value === 0)
|
||||
}
|
||||
|
||||
function sendCurrentCommand() {
|
||||
if (socket == null || socket.readyState !== WebSocket.OPEN) {
|
||||
return
|
||||
}
|
||||
socket.send(packCommand(commandValues()))
|
||||
}
|
||||
|
||||
function stopSendLoop() {
|
||||
if (sendTimer != null) {
|
||||
window.clearInterval(sendTimer)
|
||||
sendTimer = null
|
||||
}
|
||||
}
|
||||
|
||||
function refreshSendLoop() {
|
||||
const values = commandValues()
|
||||
stopSendLoop()
|
||||
sendCurrentCommand()
|
||||
if (isZeroCommand(values)) {
|
||||
return
|
||||
}
|
||||
sendTimer = window.setInterval(() => {
|
||||
sendCurrentCommand()
|
||||
}, 50)
|
||||
}
|
||||
|
||||
function clearCommands() {
|
||||
pressedKeys.value = new Set()
|
||||
refreshSendLoop()
|
||||
}
|
||||
|
||||
function connectSocket() {
|
||||
if (socket != null && (socket.readyState === WebSocket.OPEN || socket.readyState === WebSocket.CONNECTING)) {
|
||||
return
|
||||
}
|
||||
|
||||
manualClose = false
|
||||
socketState.value = 'connecting'
|
||||
socket = new WebSocket(buildControlWebSocketUrl())
|
||||
socket.binaryType = 'arraybuffer'
|
||||
|
||||
socket.onopen = () => {
|
||||
socketState.value = 'open'
|
||||
lastServerMessage.value = 'connected'
|
||||
refreshSendLoop()
|
||||
}
|
||||
|
||||
socket.onmessage = (event) => {
|
||||
if (typeof event.data === 'string') {
|
||||
lastServerMessage.value = event.data
|
||||
}
|
||||
}
|
||||
|
||||
socket.onclose = () => {
|
||||
socketState.value = 'closed'
|
||||
stopSendLoop()
|
||||
socket = null
|
||||
if (manualClose) {
|
||||
return
|
||||
}
|
||||
if (reconnectTimer != null) {
|
||||
window.clearTimeout(reconnectTimer)
|
||||
}
|
||||
reconnectTimer = window.setTimeout(() => {
|
||||
connectSocket()
|
||||
}, 1000)
|
||||
}
|
||||
}
|
||||
|
||||
function disconnectSocket() {
|
||||
manualClose = true
|
||||
stopSendLoop()
|
||||
if (reconnectTimer != null) {
|
||||
window.clearTimeout(reconnectTimer)
|
||||
reconnectTimer = null
|
||||
}
|
||||
socket?.close()
|
||||
socket = null
|
||||
}
|
||||
|
||||
function handleKeydown(event: KeyboardEvent) {
|
||||
if (!TRACKED_KEYS.has(event.code)) {
|
||||
return
|
||||
}
|
||||
if (event.target instanceof HTMLElement) {
|
||||
const tag = event.target.tagName
|
||||
if (tag === 'INPUT' || tag === 'TEXTAREA' || tag === 'SELECT') {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
event.preventDefault()
|
||||
const next = new Set(pressedKeys.value)
|
||||
next.add(event.code)
|
||||
pressedKeys.value = next
|
||||
refreshSendLoop()
|
||||
}
|
||||
|
||||
function handleKeyup(event: KeyboardEvent) {
|
||||
if (!TRACKED_KEYS.has(event.code)) {
|
||||
return
|
||||
}
|
||||
|
||||
event.preventDefault()
|
||||
const next = new Set(pressedKeys.value)
|
||||
next.delete(event.code)
|
||||
pressedKeys.value = next
|
||||
refreshSendLoop()
|
||||
}
|
||||
|
||||
const pressedKeyLabel = computed(() => Array.from(pressedKeys.value).sort().join(', ') || 'none')
|
||||
const socketLabel = computed(() => {
|
||||
if (socketState.value === 'open') return 'ws open'
|
||||
if (socketState.value === 'connecting') return 'connecting'
|
||||
return 'reconnecting'
|
||||
})
|
||||
const commandLabel = computed(() => {
|
||||
const [lx, ly, _lz, _ax, _ay, az] = commandValues()
|
||||
return `lx=${lx.toFixed(2)} ly=${ly.toFixed(2)} az=${az.toFixed(2)}`
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
connectSocket()
|
||||
window.addEventListener('keydown', handleKeydown)
|
||||
window.addEventListener('keyup', handleKeyup)
|
||||
window.addEventListener('blur', clearCommands)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('keydown', handleKeydown)
|
||||
window.removeEventListener('keyup', handleKeyup)
|
||||
window.removeEventListener('blur', clearCommands)
|
||||
disconnectSocket()
|
||||
})
|
||||
import ControlFeedback from '@/components/ControlFeedback.vue'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -190,27 +7,20 @@ onUnmounted(() => {
|
||||
<div class="panel-head">
|
||||
<div>
|
||||
<p class="eyebrow">Control</p>
|
||||
<h2>Web Control</h2>
|
||||
<h2>Control Feedback</h2>
|
||||
</div>
|
||||
<span class="badge" :class="{ warm: socketState !== 'open' }">{{ socketLabel }}</span>
|
||||
</div>
|
||||
|
||||
<div class="grid">
|
||||
<div class="stat-card">
|
||||
<span>Pressed</span>
|
||||
<strong>{{ pressedKeyLabel }}</strong>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span>Command</span>
|
||||
<strong>{{ commandLabel }}</strong>
|
||||
</div>
|
||||
</div>
|
||||
<ControlFeedback />
|
||||
|
||||
<p class="hint">
|
||||
Keyboard mapping: <code>W/S</code> forward-back, <code>A/D</code> lateral, <code>Q/E</code> turn,
|
||||
Keyboard mapping: <code>W/S</code> forward-back, <code>A/D</code> strafe, <code>Q/E</code> turn,
|
||||
<code>Shift</code> turbo, <code>Space</code> stop.
|
||||
</p>
|
||||
<p class="hint subtle">Server: {{ lastServerMessage }}</p>
|
||||
<p class="hint subtle">
|
||||
Browser gamepad support is live here too: left stick drives, right stick turns,
|
||||
<code>RB</code> boosts, <code>A</code> sends stop.
|
||||
</p>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
@@ -241,45 +51,6 @@ h2 {
|
||||
font-size: 24px;
|
||||
}
|
||||
|
||||
.badge {
|
||||
padding: 8px 12px;
|
||||
border-radius: 999px;
|
||||
background: rgba(40, 199, 111, 0.16);
|
||||
color: #63e6a9;
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.badge.warm {
|
||||
background: rgba(255, 176, 87, 0.16);
|
||||
color: #ffcf97;
|
||||
}
|
||||
|
||||
.grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.stat-card {
|
||||
padding: 14px;
|
||||
border-radius: 16px;
|
||||
background: rgba(7, 14, 26, 0.78);
|
||||
border: 1px solid rgba(133, 147, 169, 0.2);
|
||||
}
|
||||
|
||||
.stat-card span {
|
||||
display: block;
|
||||
margin-bottom: 8px;
|
||||
color: #8d99b3;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.stat-card strong {
|
||||
font-size: 18px;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
.hint {
|
||||
margin: 0;
|
||||
color: #d5dbee;
|
||||
@@ -289,10 +60,4 @@ h2 {
|
||||
.hint.subtle {
|
||||
color: #96a5c3;
|
||||
}
|
||||
|
||||
@media (max-width: 640px) {
|
||||
.grid {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<script setup lang="ts">
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
import ControlFeedback from '@/components/ControlFeedback.vue'
|
||||
import { buildVideoFrameUrl, fetchVideoStatus } from '@/lib/api'
|
||||
import type { VideoStatus } from '@/types'
|
||||
|
||||
@@ -164,6 +165,9 @@ watch([currentFps, canRequestFrames], () => {
|
||||
<div v-else class="video-placeholder">
|
||||
{{ placeholderText }}
|
||||
</div>
|
||||
<div class="video-overlay">
|
||||
<ControlFeedback compact />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="stats">
|
||||
@@ -250,6 +254,7 @@ h2 {
|
||||
}
|
||||
|
||||
.video-shell {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
border-radius: 20px;
|
||||
border: 1px solid rgba(133, 147, 169, 0.28);
|
||||
@@ -278,6 +283,32 @@ h2 {
|
||||
#02050d;
|
||||
}
|
||||
|
||||
.video-overlay {
|
||||
position: absolute;
|
||||
inset: auto 14px 14px 14px;
|
||||
pointer-events: none;
|
||||
padding-top: 120px;
|
||||
}
|
||||
|
||||
.video-overlay :deep(.feedback-shell) {
|
||||
pointer-events: auto;
|
||||
padding: 14px;
|
||||
border-radius: 22px;
|
||||
background: linear-gradient(180deg, rgba(4, 8, 15, 0.08), rgba(4, 8, 15, 0.72));
|
||||
border: 1px solid rgba(255, 255, 255, 0.08);
|
||||
box-shadow: 0 18px 36px rgba(0, 0, 0, 0.24);
|
||||
}
|
||||
|
||||
.video-overlay :deep(.command-card),
|
||||
.video-overlay :deep(.feedback-card) {
|
||||
background: rgba(6, 12, 22, 0.74);
|
||||
border-color: rgba(255, 255, 255, 0.08);
|
||||
}
|
||||
|
||||
.video-overlay :deep(.summary) {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.stats {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
@@ -364,6 +395,11 @@ h2 {
|
||||
}
|
||||
|
||||
@media (max-width: 720px) {
|
||||
.video-overlay {
|
||||
inset: auto 10px 10px 10px;
|
||||
padding-top: 84px;
|
||||
}
|
||||
|
||||
.stats {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
494
frontend/src/composables/useControlInterface.ts
Normal file
494
frontend/src/composables/useControlInterface.ts
Normal file
@@ -0,0 +1,494 @@
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||
|
||||
import { buildControlWebSocketUrl } from '@/lib/api'
|
||||
|
||||
type SocketState = 'connecting' | 'open' | 'closed'
|
||||
type ControlSource = 'keyboard' | 'gamepad' | 'idle'
|
||||
type CommandTuple = [number, number, number, number, number, number]
|
||||
|
||||
type KeyFeedback = {
|
||||
code: string
|
||||
label: string
|
||||
pressed: boolean
|
||||
}
|
||||
|
||||
type ButtonFeedback = {
|
||||
label: string
|
||||
pressed: boolean
|
||||
}
|
||||
|
||||
const TRACKED_KEYS = ['KeyW', 'KeyS', 'KeyA', 'KeyD', 'KeyQ', 'KeyE', 'ShiftLeft', 'ShiftRight', 'Space']
|
||||
const KEY_LABELS: Record<string, string> = {
|
||||
KeyW: 'W',
|
||||
KeyS: 'S',
|
||||
KeyA: 'A',
|
||||
KeyD: 'D',
|
||||
KeyQ: 'Q',
|
||||
KeyE: 'E',
|
||||
ShiftLeft: 'Shift',
|
||||
ShiftRight: 'Shift',
|
||||
Space: 'Stop',
|
||||
}
|
||||
const GAMEPAD_BUTTON_LABELS = ['A', 'B', 'X', 'Y', 'LB', 'RB', 'LT', 'RT', 'Back', 'Start', 'LS', 'RS']
|
||||
|
||||
const ZERO_COMMAND: CommandTuple = [0, 0, 0, 0, 0, 0]
|
||||
const GAMEPAD_DEADZONE = 0.14
|
||||
const TURBO_MULTIPLIER = 1.5
|
||||
const COMMAND_SEND_INTERVAL_MS = 50
|
||||
const KEYBOARD_FORWARD_SPEED = 0.8
|
||||
const KEYBOARD_STRAFE_SPEED = 0.15
|
||||
const KEYBOARD_TURN_SPEED = 0.4
|
||||
|
||||
const pressedKeys = ref<Set<string>>(new Set())
|
||||
const socketState = ref<SocketState>('connecting')
|
||||
const lastServerMessage = ref('waiting')
|
||||
const gamepadSupported = ref(false)
|
||||
const gamepadConnected = ref(false)
|
||||
const gamepadName = ref('No gamepad detected')
|
||||
const gamepadIndex = ref<number | null>(null)
|
||||
const gamepadMapping = ref('')
|
||||
const gamepadAxes = ref<number[]>([0, 0, 0, 0])
|
||||
const gamepadButtonPressed = ref<boolean[]>(Array.from({ length: GAMEPAD_BUTTON_LABELS.length }, () => false))
|
||||
const activeSource = ref<ControlSource>('idle')
|
||||
|
||||
let socket: WebSocket | null = null
|
||||
let sendTimer: number | null = null
|
||||
let reconnectTimer: number | null = null
|
||||
let gamepadTimer: number | null = null
|
||||
let manualClose = false
|
||||
let consumerCount = 0
|
||||
let lastGamepadSignature = ''
|
||||
let lastCommandSignature = ''
|
||||
|
||||
function normalizeAxis(raw: number) {
|
||||
if (Math.abs(raw) < GAMEPAD_DEADZONE) {
|
||||
return 0
|
||||
}
|
||||
const sign = raw >= 0 ? 1 : -1
|
||||
return sign * ((Math.abs(raw) - GAMEPAD_DEADZONE) / (1 - GAMEPAD_DEADZONE))
|
||||
}
|
||||
|
||||
function roundValue(value: number) {
|
||||
return Math.round(value * 1000) / 1000
|
||||
}
|
||||
|
||||
function packCommand(values: CommandTuple) {
|
||||
const buffer = new ArrayBuffer(24)
|
||||
const view = new DataView(buffer)
|
||||
values.forEach((value, index) => view.setFloat32(index * 4, value, true))
|
||||
return buffer
|
||||
}
|
||||
|
||||
function isZeroCommand(values: CommandTuple) {
|
||||
return values.every((value) => Math.abs(value) < 0.0001)
|
||||
}
|
||||
|
||||
function commandSignature(values: CommandTuple, source: ControlSource) {
|
||||
return `${source}:${values.map((value) => value.toFixed(3)).join(',')}`
|
||||
}
|
||||
|
||||
function activeTurnAxis() {
|
||||
const axis2 = normalizeAxis(gamepadAxes.value[2] ?? 0)
|
||||
const axis3 = normalizeAxis(gamepadAxes.value[3] ?? 0)
|
||||
return Math.abs(axis2) >= Math.abs(axis3) ? axis2 : axis3
|
||||
}
|
||||
|
||||
function keyboardCommandValues(): CommandTuple {
|
||||
const keys = pressedKeys.value
|
||||
const turbo = keys.has('ShiftLeft') || keys.has('ShiftRight') ? TURBO_MULTIPLIER : 1
|
||||
|
||||
let lx = 0
|
||||
let ly = 0
|
||||
let az = 0
|
||||
|
||||
if (keys.has('KeyW')) lx += KEYBOARD_FORWARD_SPEED
|
||||
if (keys.has('KeyS')) lx -= KEYBOARD_FORWARD_SPEED
|
||||
if (keys.has('KeyA')) ly += KEYBOARD_STRAFE_SPEED
|
||||
if (keys.has('KeyD')) ly -= KEYBOARD_STRAFE_SPEED
|
||||
if (keys.has('KeyQ')) az += KEYBOARD_TURN_SPEED
|
||||
if (keys.has('KeyE')) az -= KEYBOARD_TURN_SPEED
|
||||
|
||||
if (keys.has('Space')) {
|
||||
return ZERO_COMMAND
|
||||
}
|
||||
|
||||
return [
|
||||
roundValue(lx * turbo),
|
||||
roundValue(ly * turbo),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
roundValue(az * turbo),
|
||||
]
|
||||
}
|
||||
|
||||
function gamepadCommandValues(): CommandTuple {
|
||||
if (!gamepadConnected.value) {
|
||||
return ZERO_COMMAND
|
||||
}
|
||||
|
||||
const buttons = gamepadButtonPressed.value
|
||||
const turbo = buttons[5] ? TURBO_MULTIPLIER : 1
|
||||
|
||||
if (buttons[0]) {
|
||||
return ZERO_COMMAND
|
||||
}
|
||||
|
||||
const lx = roundValue(-normalizeAxis(gamepadAxes.value[1] ?? 0) * KEYBOARD_FORWARD_SPEED * turbo)
|
||||
const ly = roundValue(-normalizeAxis(gamepadAxes.value[0] ?? 0) * KEYBOARD_STRAFE_SPEED * turbo)
|
||||
const az = roundValue(-activeTurnAxis() * KEYBOARD_TURN_SPEED * turbo)
|
||||
|
||||
return [lx, ly, 0, 0, 0, az]
|
||||
}
|
||||
|
||||
function keyboardActive() {
|
||||
return pressedKeys.value.size > 0
|
||||
}
|
||||
|
||||
function gamepadActiveInternal() {
|
||||
if (!gamepadConnected.value) {
|
||||
return false
|
||||
}
|
||||
return !isZeroCommand(gamepadCommandValues()) || gamepadButtonPressed.value.some(Boolean)
|
||||
}
|
||||
|
||||
function resolvedSource(): ControlSource {
|
||||
if (keyboardActive()) {
|
||||
return 'keyboard'
|
||||
}
|
||||
if (gamepadActiveInternal()) {
|
||||
return 'gamepad'
|
||||
}
|
||||
return 'idle'
|
||||
}
|
||||
|
||||
function resolvedCommandValues(): CommandTuple {
|
||||
const source = resolvedSource()
|
||||
activeSource.value = source
|
||||
if (source === 'keyboard') {
|
||||
return keyboardCommandValues()
|
||||
}
|
||||
if (source === 'gamepad') {
|
||||
return gamepadCommandValues()
|
||||
}
|
||||
return ZERO_COMMAND
|
||||
}
|
||||
|
||||
function stopSendLoop() {
|
||||
if (sendTimer != null) {
|
||||
window.clearInterval(sendTimer)
|
||||
sendTimer = null
|
||||
}
|
||||
}
|
||||
|
||||
function sendCurrentCommand() {
|
||||
if (socket == null || socket.readyState !== WebSocket.OPEN) {
|
||||
return
|
||||
}
|
||||
socket.send(packCommand(resolvedCommandValues()))
|
||||
}
|
||||
|
||||
function refreshSendLoop(force = false) {
|
||||
const source = resolvedSource()
|
||||
const values = resolvedCommandValues()
|
||||
const signature = commandSignature(values, source)
|
||||
|
||||
if (!force && signature === lastCommandSignature) {
|
||||
return
|
||||
}
|
||||
lastCommandSignature = signature
|
||||
|
||||
stopSendLoop()
|
||||
if (socket == null || socket.readyState !== WebSocket.OPEN) {
|
||||
return
|
||||
}
|
||||
|
||||
sendCurrentCommand()
|
||||
if (isZeroCommand(values)) {
|
||||
return
|
||||
}
|
||||
|
||||
sendTimer = window.setInterval(() => {
|
||||
sendCurrentCommand()
|
||||
}, COMMAND_SEND_INTERVAL_MS)
|
||||
}
|
||||
|
||||
function clearKeyboardCommands() {
|
||||
pressedKeys.value = new Set()
|
||||
refreshSendLoop()
|
||||
}
|
||||
|
||||
function handleKeydown(event: KeyboardEvent) {
|
||||
if (!TRACKED_KEYS.includes(event.code)) {
|
||||
return
|
||||
}
|
||||
if (event.target instanceof HTMLElement) {
|
||||
const tag = event.target.tagName
|
||||
if (tag === 'INPUT' || tag === 'TEXTAREA' || tag === 'SELECT') {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
event.preventDefault()
|
||||
const next = new Set(pressedKeys.value)
|
||||
next.add(event.code)
|
||||
pressedKeys.value = next
|
||||
refreshSendLoop()
|
||||
}
|
||||
|
||||
function handleKeyup(event: KeyboardEvent) {
|
||||
if (!TRACKED_KEYS.includes(event.code)) {
|
||||
return
|
||||
}
|
||||
|
||||
event.preventDefault()
|
||||
const next = new Set(pressedKeys.value)
|
||||
next.delete(event.code)
|
||||
pressedKeys.value = next
|
||||
refreshSendLoop()
|
||||
}
|
||||
|
||||
function resetGamepadState() {
|
||||
gamepadConnected.value = false
|
||||
gamepadName.value = 'No gamepad detected'
|
||||
gamepadIndex.value = null
|
||||
gamepadMapping.value = ''
|
||||
gamepadAxes.value = [0, 0, 0, 0]
|
||||
gamepadButtonPressed.value = Array.from({ length: GAMEPAD_BUTTON_LABELS.length }, () => false)
|
||||
}
|
||||
|
||||
function pollGamepadState() {
|
||||
gamepadSupported.value = typeof navigator !== 'undefined' && typeof navigator.getGamepads === 'function'
|
||||
if (!gamepadSupported.value) {
|
||||
resetGamepadState()
|
||||
refreshSendLoop()
|
||||
return
|
||||
}
|
||||
|
||||
const pad = Array.from(navigator.getGamepads()).find((entry): entry is Gamepad => entry != null)
|
||||
|
||||
if (pad == null) {
|
||||
if (gamepadConnected.value) {
|
||||
resetGamepadState()
|
||||
lastGamepadSignature = ''
|
||||
refreshSendLoop()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
const axes = Array.from({ length: 4 }, (_, index) => roundValue(normalizeAxis(pad.axes[index] ?? 0)))
|
||||
const buttons = GAMEPAD_BUTTON_LABELS.map((_, index) => Boolean(pad.buttons[index]?.pressed))
|
||||
const signature = `${pad.index}:${pad.id}:${pad.mapping}:${axes.join(',')}:${buttons.map((pressed) => (pressed ? '1' : '0')).join('')}`
|
||||
|
||||
if (signature === lastGamepadSignature) {
|
||||
return
|
||||
}
|
||||
|
||||
lastGamepadSignature = signature
|
||||
gamepadConnected.value = true
|
||||
gamepadName.value = pad.id || 'Unnamed gamepad'
|
||||
gamepadIndex.value = pad.index
|
||||
gamepadMapping.value = pad.mapping || 'unknown'
|
||||
gamepadAxes.value = axes
|
||||
gamepadButtonPressed.value = buttons
|
||||
refreshSendLoop()
|
||||
}
|
||||
|
||||
function connectSocket() {
|
||||
if (socket != null && (socket.readyState === WebSocket.OPEN || socket.readyState === WebSocket.CONNECTING)) {
|
||||
return
|
||||
}
|
||||
|
||||
manualClose = false
|
||||
socketState.value = 'connecting'
|
||||
socket = new WebSocket(buildControlWebSocketUrl())
|
||||
socket.binaryType = 'arraybuffer'
|
||||
|
||||
socket.onopen = () => {
|
||||
socketState.value = 'open'
|
||||
lastServerMessage.value = 'control link live'
|
||||
refreshSendLoop(true)
|
||||
}
|
||||
|
||||
socket.onmessage = (event) => {
|
||||
if (typeof event.data === 'string') {
|
||||
lastServerMessage.value = event.data
|
||||
}
|
||||
}
|
||||
|
||||
socket.onclose = () => {
|
||||
socketState.value = 'closed'
|
||||
stopSendLoop()
|
||||
socket = null
|
||||
if (manualClose) {
|
||||
return
|
||||
}
|
||||
if (reconnectTimer != null) {
|
||||
window.clearTimeout(reconnectTimer)
|
||||
}
|
||||
reconnectTimer = window.setTimeout(() => {
|
||||
connectSocket()
|
||||
}, 1000)
|
||||
}
|
||||
}
|
||||
|
||||
function disconnectSocket() {
|
||||
manualClose = true
|
||||
stopSendLoop()
|
||||
if (reconnectTimer != null) {
|
||||
window.clearTimeout(reconnectTimer)
|
||||
reconnectTimer = null
|
||||
}
|
||||
socket?.close()
|
||||
socket = null
|
||||
}
|
||||
|
||||
function startGamepadLoop() {
|
||||
if (gamepadTimer != null) {
|
||||
window.clearInterval(gamepadTimer)
|
||||
}
|
||||
pollGamepadState()
|
||||
gamepadTimer = window.setInterval(() => {
|
||||
pollGamepadState()
|
||||
}, COMMAND_SEND_INTERVAL_MS)
|
||||
}
|
||||
|
||||
function stopGamepadLoop() {
|
||||
if (gamepadTimer != null) {
|
||||
window.clearInterval(gamepadTimer)
|
||||
gamepadTimer = null
|
||||
}
|
||||
}
|
||||
|
||||
function attachGlobalListeners() {
|
||||
connectSocket()
|
||||
startGamepadLoop()
|
||||
window.addEventListener('keydown', handleKeydown)
|
||||
window.addEventListener('keyup', handleKeyup)
|
||||
window.addEventListener('blur', clearKeyboardCommands)
|
||||
window.addEventListener('gamepadconnected', pollGamepadState)
|
||||
window.addEventListener('gamepaddisconnected', pollGamepadState)
|
||||
}
|
||||
|
||||
function detachGlobalListeners() {
|
||||
window.removeEventListener('keydown', handleKeydown)
|
||||
window.removeEventListener('keyup', handleKeyup)
|
||||
window.removeEventListener('blur', clearKeyboardCommands)
|
||||
window.removeEventListener('gamepadconnected', pollGamepadState)
|
||||
window.removeEventListener('gamepaddisconnected', pollGamepadState)
|
||||
clearKeyboardCommands()
|
||||
stopGamepadLoop()
|
||||
disconnectSocket()
|
||||
}
|
||||
|
||||
function mountConsumer() {
|
||||
consumerCount += 1
|
||||
if (consumerCount === 1) {
|
||||
attachGlobalListeners()
|
||||
}
|
||||
}
|
||||
|
||||
function unmountConsumer() {
|
||||
consumerCount = Math.max(consumerCount - 1, 0)
|
||||
if (consumerCount === 0) {
|
||||
detachGlobalListeners()
|
||||
}
|
||||
}
|
||||
|
||||
const socketLabel = computed(() => {
|
||||
if (socketState.value === 'open') return 'ws open'
|
||||
if (socketState.value === 'connecting') return 'connecting'
|
||||
return 'reconnecting'
|
||||
})
|
||||
|
||||
const activeSourceLabel = computed(() => {
|
||||
if (activeSource.value === 'keyboard') return 'Keyboard'
|
||||
if (activeSource.value === 'gamepad') return 'Gamepad'
|
||||
return 'Idle'
|
||||
})
|
||||
|
||||
const commandValues = computed(() => {
|
||||
const [lx, ly, lz, ax, ay, az] = resolvedCommandValues()
|
||||
return { lx, ly, lz, ax, ay, az }
|
||||
})
|
||||
|
||||
const commandLabel = computed(() => {
|
||||
const { lx, ly, az } = commandValues.value
|
||||
return `lx=${lx.toFixed(2)} ly=${ly.toFixed(2)} az=${az.toFixed(2)}`
|
||||
})
|
||||
|
||||
const commandMagnitude = computed(() => {
|
||||
const { lx, ly, az } = commandValues.value
|
||||
return Math.min(
|
||||
1,
|
||||
Math.max(
|
||||
Math.abs(lx) / KEYBOARD_FORWARD_SPEED,
|
||||
Math.abs(ly) / KEYBOARD_STRAFE_SPEED,
|
||||
Math.abs(az) / KEYBOARD_TURN_SPEED,
|
||||
),
|
||||
)
|
||||
})
|
||||
|
||||
const pressedKeysLabel = computed(() => Array.from(pressedKeys.value).sort().join(', ') || 'none')
|
||||
|
||||
const keyboardKeys = computed<KeyFeedback[]>(() =>
|
||||
TRACKED_KEYS.map((code) => ({
|
||||
code,
|
||||
label: KEY_LABELS[code] ?? code,
|
||||
pressed: pressedKeys.value.has(code),
|
||||
})),
|
||||
)
|
||||
|
||||
const keyboardTurbo = computed(() => pressedKeys.value.has('ShiftLeft') || pressedKeys.value.has('ShiftRight'))
|
||||
|
||||
const gamepadButtons = computed<ButtonFeedback[]>(() =>
|
||||
GAMEPAD_BUTTON_LABELS.map((label, index) => ({
|
||||
label,
|
||||
pressed: gamepadButtonPressed.value[index] ?? false,
|
||||
})),
|
||||
)
|
||||
|
||||
const gamepadLeftStick = computed(() => ({
|
||||
x: gamepadAxes.value[0] ?? 0,
|
||||
y: gamepadAxes.value[1] ?? 0,
|
||||
}))
|
||||
|
||||
const gamepadRightStick = computed(() => ({
|
||||
x: activeTurnAxis(),
|
||||
y: gamepadAxes.value[3] ?? 0,
|
||||
}))
|
||||
|
||||
export function useControlInterface() {
|
||||
onMounted(() => {
|
||||
mountConsumer()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
unmountConsumer()
|
||||
})
|
||||
|
||||
return {
|
||||
socketState,
|
||||
socketLabel,
|
||||
lastServerMessage,
|
||||
activeSource,
|
||||
activeSourceLabel,
|
||||
commandValues,
|
||||
commandLabel,
|
||||
commandMagnitude,
|
||||
pressedKeysLabel,
|
||||
keyboardKeys,
|
||||
keyboardTurbo,
|
||||
keyboardActive: computed(() => keyboardActive()),
|
||||
gamepadSupported,
|
||||
gamepadConnected,
|
||||
gamepadName,
|
||||
gamepadIndex,
|
||||
gamepadMapping,
|
||||
gamepadButtons,
|
||||
gamepadLeftStick,
|
||||
gamepadRightStick,
|
||||
gamepadAxes,
|
||||
gamepadActive: computed(() => gamepadActiveInternal()),
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user