新增多设备控制
This commit is contained in:
@@ -3,6 +3,7 @@ XBOX Controller compatibility layer.
|
||||
Implements the same FSM modes and control flags as `stdin_keyboard_control.py` / `joystick.py`.
|
||||
"""
|
||||
import os
|
||||
import time
|
||||
import yaml
|
||||
import threading
|
||||
from typing import Optional
|
||||
@@ -53,6 +54,8 @@ class XBOXController:
|
||||
self.map = XBOXMap()
|
||||
self.flag = XBOXFlag()
|
||||
self.data_mutex = threading.Lock()
|
||||
self.last_input_time = 0.0
|
||||
self.last_fsm_command_time = 0.0
|
||||
|
||||
# state tracking
|
||||
self.last_select = 0
|
||||
@@ -130,44 +133,51 @@ class XBOXController:
|
||||
# axes layout may differ; try safe indexing
|
||||
axes = list(msg.axes) + [0.0] * 16
|
||||
buttons = list(msg.buttons) + [0] * 32
|
||||
|
||||
# common mapping assumptions (best-effort)
|
||||
self.map.lx = axes[self.axis_map['lx']]
|
||||
self.map.ly = axes[self.axis_map['ly']]
|
||||
self.map.rx = axes[self.axis_map['rx']]
|
||||
self.map.ry = axes[self.axis_map['ry']]
|
||||
# triggers sometimes on axes
|
||||
self.map.l_trigger = axes[self.axis_map['l_trigger']]
|
||||
self.map.r_trigger = axes[self.axis_map['r_trigger']]
|
||||
# dpad may be on axes
|
||||
self.map.dpad_h = axes[self.axis_map['dpad_h']]
|
||||
self.map.dpad_v = axes[self.axis_map['dpad_v']]
|
||||
|
||||
# buttons using button_map indices
|
||||
|
||||
new_map = XBOXMap(
|
||||
lx=axes[self.axis_map['lx']],
|
||||
ly=axes[self.axis_map['ly']],
|
||||
rx=axes[self.axis_map['rx']],
|
||||
ry=axes[self.axis_map['ry']],
|
||||
l_trigger=axes[self.axis_map['l_trigger']],
|
||||
r_trigger=axes[self.axis_map['r_trigger']],
|
||||
dpad_h=axes[self.axis_map['dpad_h']],
|
||||
dpad_v=axes[self.axis_map['dpad_v']],
|
||||
)
|
||||
|
||||
for name, idx in self.button_map.items():
|
||||
try:
|
||||
val = buttons[idx]
|
||||
except Exception:
|
||||
val = 0
|
||||
setattr(self.map, name, val)
|
||||
setattr(new_map, name, val)
|
||||
|
||||
if new_map != self.map:
|
||||
self.last_input_time = time.time()
|
||||
self.map = new_map
|
||||
|
||||
def xbox_flag_update(self):
|
||||
"""Update ControlFlag from the xbox map, mirroring joystick logic."""
|
||||
with self.data_mutex:
|
||||
fsm_command = None
|
||||
# FSM state mapping - cover keyboard commands z/c/m/h/g/p/o
|
||||
# c -> gotoSTOP
|
||||
if self.map.y == 1:
|
||||
self.flag.fsm_state_command = 'gotoSTOP'
|
||||
fsm_command = 'gotoSTOP'
|
||||
# a -> gotoWALKAMP
|
||||
elif self.map.a == 1:
|
||||
self.flag.fsm_state_command = 'gotoWALKAMP'
|
||||
fsm_command = 'gotoWALKAMP'
|
||||
# h -> gotoDH (Left trigger + A)
|
||||
# v -> gotoBEYONDMIMIC (Left trigger + home)
|
||||
elif self.map.l_trigger < -0.5 and self.map.home == 1:
|
||||
self.flag.fsm_state_command = 'gotoBEYONDMIMIC'
|
||||
fsm_command = 'gotoBEYONDMIMIC'
|
||||
# z -> gotoZERO
|
||||
elif self.map.x == 1:
|
||||
self.flag.fsm_state_command = 'gotoZERO'
|
||||
fsm_command = 'gotoZERO'
|
||||
|
||||
if fsm_command is not None:
|
||||
self.flag.fsm_state_command = fsm_command
|
||||
self.last_fsm_command_time = time.time()
|
||||
|
||||
# detect state change
|
||||
if not hasattr(self, '_last_state'):
|
||||
@@ -251,6 +261,12 @@ class XBOXController:
|
||||
with self.data_mutex:
|
||||
return self.flag
|
||||
|
||||
def get_last_input_time(self) -> float:
|
||||
return self.last_input_time
|
||||
|
||||
def get_last_fsm_command_time(self) -> float:
|
||||
return self.last_fsm_command_time
|
||||
|
||||
def init(self) -> int:
|
||||
print("XBOX controller initialized")
|
||||
return 0
|
||||
|
||||
Reference in New Issue
Block a user