feat: 加了 4 个可调项:Forward、Strafe、Turn、Turbo
This commit is contained in:
@@ -13,6 +13,8 @@ const {
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activeSource,
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activeSourceLabel,
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commandLabel,
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controlLimits,
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controlTuning,
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commandValues,
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gamepadActive,
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gamepadButtons,
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@@ -48,17 +50,17 @@ const commandBars = computed(() => [
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{
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label: 'Forward',
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value: commandValues.value.lx,
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max: 1.2,
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max: controlLimits.value.forward,
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},
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{
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label: 'Strafe',
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value: commandValues.value.ly,
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max: 0.4,
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max: controlLimits.value.strafe,
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},
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{
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label: 'Turn',
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value: commandValues.value.az,
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max: 0.8,
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max: controlLimits.value.turn,
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},
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])
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@@ -101,6 +103,11 @@ function stickOffset(value: number) {
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</div>
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</div>
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<p class="summary">
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Tuning: fwd {{ controlTuning.forward.toFixed(2) }} m/s, strafe {{ controlTuning.strafe.toFixed(2) }} m/s,
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turn {{ controlTuning.turn.toFixed(2) }} rad/s, turbo x{{ controlTuning.turbo.toFixed(2) }}
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</p>
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<div class="feedback-grid" :class="{ compact }">
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<section class="feedback-card">
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<div class="card-head">
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@@ -183,7 +190,7 @@ function stickOffset(value: number) {
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</section>
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</div>
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<p v-if="!compact" class="summary">
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<p v-if="!compact" class="summary accent">
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Outgoing command: {{ commandLabel }}
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</p>
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</section>
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@@ -350,6 +357,10 @@ function stickOffset(value: number) {
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line-height: 1.6;
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}
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.summary.accent {
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color: #aeb9d2;
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}
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.mode-chip {
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background: rgba(133, 147, 169, 0.14);
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color: #cad3e8;
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@@ -1,5 +1,30 @@
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<script setup lang="ts">
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import { computed } from 'vue'
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import ControlFeedback from '@/components/ControlFeedback.vue'
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import { useControlInterface } from '@/composables/useControlInterface'
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const { controlTuning, resetControlTuning, setControlTuning } = useControlInterface()
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const forwardSpeed = computed({
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get: () => controlTuning.value.forward,
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set: (value: number) => setControlTuning({ forward: value }),
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})
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const strafeSpeed = computed({
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get: () => controlTuning.value.strafe,
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set: (value: number) => setControlTuning({ strafe: value }),
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})
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const turnSpeed = computed({
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get: () => controlTuning.value.turn,
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set: (value: number) => setControlTuning({ turn: value }),
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})
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const turboMultiplier = computed({
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get: () => controlTuning.value.turbo,
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set: (value: number) => setControlTuning({ turbo: value }),
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})
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</script>
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<template>
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@@ -9,6 +34,35 @@ import ControlFeedback from '@/components/ControlFeedback.vue'
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<p class="eyebrow">Control</p>
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<h2>Control Feedback</h2>
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</div>
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<button type="button" class="reset-button" @click="resetControlTuning">
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Reset Defaults
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</button>
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</div>
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<div class="tuning-grid">
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<label class="tuning-field">
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<span>Forward</span>
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<input v-model.number="forwardSpeed" type="number" min="0.05" max="3" step="0.05" />
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<small>m/s</small>
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</label>
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<label class="tuning-field">
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<span>Strafe</span>
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<input v-model.number="strafeSpeed" type="number" min="0.05" max="3" step="0.05" />
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<small>m/s</small>
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</label>
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<label class="tuning-field">
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<span>Turn</span>
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<input v-model.number="turnSpeed" type="number" min="0.05" max="3" step="0.05" />
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<small>rad/s</small>
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</label>
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<label class="tuning-field">
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<span>Turbo</span>
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<input v-model.number="turboMultiplier" type="number" min="1" max="3" step="0.1" />
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<small>x</small>
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</label>
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</div>
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<ControlFeedback />
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@@ -17,6 +71,9 @@ import ControlFeedback from '@/components/ControlFeedback.vue'
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Keyboard mapping: <code>W/S</code> forward-back, <code>A/D</code> strafe, <code>Q/E</code> turn,
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<code>Shift</code> turbo, <code>Space</code> stop.
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</p>
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<p class="hint subtle">
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The values above update keyboard and browser gamepad output immediately and are saved in this browser.
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</p>
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<p class="hint subtle">
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Browser gamepad support is live here too: left stick drives, right stick turns,
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<code>RB</code> boosts, <code>A</code> sends stop.
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@@ -37,6 +94,25 @@ import ControlFeedback from '@/components/ControlFeedback.vue'
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align-items: start;
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}
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.reset-button {
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border: 1px solid rgba(133, 147, 169, 0.28);
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background: rgba(10, 20, 37, 0.88);
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color: #dfe7fb;
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border-radius: 999px;
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min-height: 36px;
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padding: 0 14px;
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font-size: 12px;
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font-weight: 700;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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cursor: pointer;
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}
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.reset-button:hover {
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border-color: rgba(123, 196, 255, 0.48);
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color: #ffffff;
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}
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.eyebrow {
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margin: 0 0 4px;
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color: #ffb057;
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@@ -51,6 +127,47 @@ h2 {
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font-size: 24px;
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}
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.tuning-grid {
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display: grid;
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grid-template-columns: repeat(4, minmax(0, 1fr));
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gap: 10px;
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}
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.tuning-field {
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display: grid;
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gap: 8px;
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padding: 12px;
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border-radius: 16px;
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background: rgba(7, 14, 26, 0.86);
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border: 1px solid rgba(133, 147, 169, 0.18);
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}
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.tuning-field span,
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.tuning-field small {
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color: #aeb9d2;
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font-size: 12px;
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text-transform: uppercase;
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letter-spacing: 0.08em;
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}
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.tuning-field input {
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width: 100%;
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min-height: 42px;
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border-radius: 12px;
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border: 1px solid rgba(133, 147, 169, 0.24);
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background: rgba(10, 20, 37, 0.96);
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color: #f6f8fc;
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padding: 0 12px;
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font-size: 16px;
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font-weight: 700;
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}
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.tuning-field input:focus {
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outline: none;
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border-color: rgba(123, 196, 255, 0.62);
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box-shadow: 0 0 0 3px rgba(91, 122, 255, 0.18);
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}
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.hint {
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margin: 0;
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color: #d5dbee;
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@@ -60,4 +177,21 @@ h2 {
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.hint.subtle {
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color: #96a5c3;
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}
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@media (max-width: 960px) {
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.panel-head {
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flex-direction: column;
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align-items: start;
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}
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.tuning-grid {
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grid-template-columns: repeat(2, minmax(0, 1fr));
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}
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}
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@media (max-width: 640px) {
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.tuning-grid {
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grid-template-columns: 1fr;
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}
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}
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</style>
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@@ -17,6 +17,13 @@ type ButtonFeedback = {
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pressed: boolean
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}
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type ControlTuning = {
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forward: number
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strafe: number
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turn: number
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turbo: number
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}
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const TRACKED_KEYS = ['KeyW', 'KeyS', 'KeyA', 'KeyD', 'KeyQ', 'KeyE', 'ShiftLeft', 'ShiftRight', 'Space']
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const KEY_LABELS: Record<string, string> = {
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KeyW: 'W',
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@@ -33,11 +40,18 @@ const GAMEPAD_BUTTON_LABELS = ['A', 'B', 'X', 'Y', 'LB', 'RB', 'LT', 'RT', 'Back
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const ZERO_COMMAND: CommandTuple = [0, 0, 0, 0, 0, 0]
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const GAMEPAD_DEADZONE = 0.14
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const TURBO_MULTIPLIER = 1.5
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const COMMAND_SEND_INTERVAL_MS = 50
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const KEYBOARD_FORWARD_SPEED = 0.8
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const KEYBOARD_STRAFE_SPEED = 0.15
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const KEYBOARD_TURN_SPEED = 0.4
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const DEFAULT_CONTROL_TUNING: ControlTuning = {
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forward: 0.8,
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strafe: 0.15,
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turn: 0.4,
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turbo: 1.5,
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}
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const CONTROL_TUNING_STORAGE_KEY = 'robot-command-center.control-tuning'
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const MIN_AXIS_SPEED = 0.05
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const MAX_AXIS_SPEED = 3
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const MIN_TURBO_MULTIPLIER = 1
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const MAX_TURBO_MULTIPLIER = 3
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const pressedKeys = ref<Set<string>>(new Set())
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const socketState = ref<SocketState>('connecting')
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@@ -51,6 +65,65 @@ const gamepadAxes = ref<number[]>([0, 0, 0, 0])
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const gamepadButtonPressed = ref<boolean[]>(Array.from({ length: GAMEPAD_BUTTON_LABELS.length }, () => false))
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const activeSource = ref<ControlSource>('idle')
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function clampValue(value: number, min: number, max: number) {
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return Math.min(max, Math.max(min, value))
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}
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function sanitizeAxisSpeed(value: unknown, fallback: number) {
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const numericValue = typeof value === 'number' ? value : Number(value)
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if (!Number.isFinite(numericValue)) {
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return fallback
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}
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return roundValue(clampValue(numericValue, MIN_AXIS_SPEED, MAX_AXIS_SPEED))
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}
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function sanitizeTurboMultiplier(value: unknown, fallback: number) {
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const numericValue = typeof value === 'number' ? value : Number(value)
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if (!Number.isFinite(numericValue)) {
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return fallback
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}
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return roundValue(clampValue(numericValue, MIN_TURBO_MULTIPLIER, MAX_TURBO_MULTIPLIER))
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}
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function normalizeControlTuning(raw?: Partial<ControlTuning>): ControlTuning {
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return {
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forward: sanitizeAxisSpeed(raw?.forward, DEFAULT_CONTROL_TUNING.forward),
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strafe: sanitizeAxisSpeed(raw?.strafe, DEFAULT_CONTROL_TUNING.strafe),
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turn: sanitizeAxisSpeed(raw?.turn, DEFAULT_CONTROL_TUNING.turn),
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turbo: sanitizeTurboMultiplier(raw?.turbo, DEFAULT_CONTROL_TUNING.turbo),
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}
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}
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function loadPersistedControlTuning() {
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if (typeof window === 'undefined') {
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return DEFAULT_CONTROL_TUNING
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}
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let raw: string | null = null
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try {
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raw = window.localStorage.getItem(CONTROL_TUNING_STORAGE_KEY)
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} catch {
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return DEFAULT_CONTROL_TUNING
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}
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if (raw == null) {
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return DEFAULT_CONTROL_TUNING
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}
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try {
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return normalizeControlTuning(JSON.parse(raw) as Partial<ControlTuning>)
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} catch {
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return DEFAULT_CONTROL_TUNING
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}
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}
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const initialControlTuning = loadPersistedControlTuning()
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const forwardSpeed = ref(initialControlTuning.forward)
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const strafeSpeed = ref(initialControlTuning.strafe)
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const turnSpeed = ref(initialControlTuning.turn)
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const turboMultiplier = ref(initialControlTuning.turbo)
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let socket: WebSocket | null = null
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let sendTimer: number | null = null
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let reconnectTimer: number | null = null
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@@ -72,6 +145,54 @@ function roundValue(value: number) {
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return Math.round(value * 1000) / 1000
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}
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function persistControlTuning() {
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if (typeof window === 'undefined') {
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return
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}
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try {
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window.localStorage.setItem(
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CONTROL_TUNING_STORAGE_KEY,
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JSON.stringify({
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forward: forwardSpeed.value,
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strafe: strafeSpeed.value,
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turn: turnSpeed.value,
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turbo: turboMultiplier.value,
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}),
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)
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} catch {
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// Ignore storage failures so tuning still works for the current session.
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}
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}
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function setControlTuning(next: Partial<ControlTuning>) {
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const resolved = normalizeControlTuning({
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forward: next.forward ?? forwardSpeed.value,
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strafe: next.strafe ?? strafeSpeed.value,
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turn: next.turn ?? turnSpeed.value,
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turbo: next.turbo ?? turboMultiplier.value,
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})
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const changed =
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resolved.forward !== forwardSpeed.value ||
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resolved.strafe !== strafeSpeed.value ||
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resolved.turn !== turnSpeed.value ||
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resolved.turbo !== turboMultiplier.value
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forwardSpeed.value = resolved.forward
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strafeSpeed.value = resolved.strafe
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turnSpeed.value = resolved.turn
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turboMultiplier.value = resolved.turbo
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persistControlTuning()
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if (changed) {
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refreshSendLoop(true)
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}
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}
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function resetControlTuning() {
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setControlTuning(DEFAULT_CONTROL_TUNING)
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}
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function packCommand(values: CommandTuple) {
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const buffer = new ArrayBuffer(24)
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const view = new DataView(buffer)
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@@ -95,18 +216,18 @@ function activeTurnAxis() {
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function keyboardCommandValues(): CommandTuple {
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const keys = pressedKeys.value
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const turbo = keys.has('ShiftLeft') || keys.has('ShiftRight') ? TURBO_MULTIPLIER : 1
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const turbo = keys.has('ShiftLeft') || keys.has('ShiftRight') ? turboMultiplier.value : 1
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let lx = 0
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let ly = 0
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let az = 0
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if (keys.has('KeyW')) lx += KEYBOARD_FORWARD_SPEED
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if (keys.has('KeyS')) lx -= KEYBOARD_FORWARD_SPEED
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if (keys.has('KeyA')) ly += KEYBOARD_STRAFE_SPEED
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if (keys.has('KeyD')) ly -= KEYBOARD_STRAFE_SPEED
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if (keys.has('KeyQ')) az += KEYBOARD_TURN_SPEED
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if (keys.has('KeyE')) az -= KEYBOARD_TURN_SPEED
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if (keys.has('KeyW')) lx += forwardSpeed.value
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if (keys.has('KeyS')) lx -= forwardSpeed.value
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if (keys.has('KeyA')) ly += strafeSpeed.value
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if (keys.has('KeyD')) ly -= strafeSpeed.value
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if (keys.has('KeyQ')) az += turnSpeed.value
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if (keys.has('KeyE')) az -= turnSpeed.value
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if (keys.has('Space')) {
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return ZERO_COMMAND
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@@ -128,15 +249,15 @@ function gamepadCommandValues(): CommandTuple {
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}
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const buttons = gamepadButtonPressed.value
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const turbo = buttons[5] ? TURBO_MULTIPLIER : 1
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const turbo = buttons[5] ? turboMultiplier.value : 1
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if (buttons[0]) {
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return ZERO_COMMAND
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}
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const lx = roundValue(-normalizeAxis(gamepadAxes.value[1] ?? 0) * KEYBOARD_FORWARD_SPEED * turbo)
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const ly = roundValue(-normalizeAxis(gamepadAxes.value[0] ?? 0) * KEYBOARD_STRAFE_SPEED * turbo)
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const az = roundValue(-activeTurnAxis() * KEYBOARD_TURN_SPEED * turbo)
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const lx = roundValue(-normalizeAxis(gamepadAxes.value[1] ?? 0) * forwardSpeed.value * turbo)
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const ly = roundValue(-normalizeAxis(gamepadAxes.value[0] ?? 0) * strafeSpeed.value * turbo)
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const az = roundValue(-activeTurnAxis() * turnSpeed.value * turbo)
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return [lx, ly, 0, 0, 0, az]
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}
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@@ -419,12 +540,13 @@ const commandLabel = computed(() => {
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const commandMagnitude = computed(() => {
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const { lx, ly, az } = commandValues.value
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const limits = controlLimits.value
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return Math.min(
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1,
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Math.max(
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Math.abs(lx) / KEYBOARD_FORWARD_SPEED,
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Math.abs(ly) / KEYBOARD_STRAFE_SPEED,
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Math.abs(az) / KEYBOARD_TURN_SPEED,
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Math.abs(lx) / Math.max(limits.forward, MIN_AXIS_SPEED),
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Math.abs(ly) / Math.max(limits.strafe, MIN_AXIS_SPEED),
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Math.abs(az) / Math.max(limits.turn, MIN_AXIS_SPEED),
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),
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)
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})
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@@ -440,6 +562,17 @@ const keyboardKeys = computed<KeyFeedback[]>(() =>
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)
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const keyboardTurbo = computed(() => pressedKeys.value.has('ShiftLeft') || pressedKeys.value.has('ShiftRight'))
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const controlTuning = computed<ControlTuning>(() => ({
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forward: forwardSpeed.value,
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strafe: strafeSpeed.value,
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turn: turnSpeed.value,
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turbo: turboMultiplier.value,
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}))
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const controlLimits = computed(() => ({
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forward: roundValue(forwardSpeed.value * turboMultiplier.value),
|
||||
strafe: roundValue(strafeSpeed.value * turboMultiplier.value),
|
||||
turn: roundValue(turnSpeed.value * turboMultiplier.value),
|
||||
}))
|
||||
|
||||
const gamepadButtons = computed<ButtonFeedback[]>(() =>
|
||||
GAMEPAD_BUTTON_LABELS.map((label, index) => ({
|
||||
@@ -476,6 +609,10 @@ export function useControlInterface() {
|
||||
commandValues,
|
||||
commandLabel,
|
||||
commandMagnitude,
|
||||
controlTuning,
|
||||
controlLimits,
|
||||
setControlTuning,
|
||||
resetControlTuning,
|
||||
pressedKeysLabel,
|
||||
keyboardKeys,
|
||||
keyboardTurbo,
|
||||
|
||||
Reference in New Issue
Block a user