del: 将go版本的内容删除,只保留处理日志功能

This commit is contained in:
2026-03-30 15:57:36 +08:00
parent 88ed9e2707
commit 24467c04c0
117 changed files with 142 additions and 13890 deletions

3302
third_party/cjson/cJSON.c vendored Normal file

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/*
Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef cJSON__h
#define cJSON__h
#ifdef __cplusplus
extern "C"
{
#endif
#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
#define __WINDOWS__
#endif
#ifdef __WINDOWS__
/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
For *nix builds that support visibility attribute, you can define similar behavior by
setting default visibility to hidden by adding
-fvisibility=hidden (for gcc)
or
-xldscope=hidden (for sun cc)
to CFLAGS
then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
*/
#define CJSON_CDECL __cdecl
#define CJSON_STDCALL __stdcall
/* export symbols by default, this is necessary for copy pasting the C and header file */
#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_EXPORT_SYMBOLS
#endif
#if defined(CJSON_HIDE_SYMBOLS)
#define CJSON_PUBLIC(type) type CJSON_STDCALL
#elif defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
#elif defined(CJSON_IMPORT_SYMBOLS)
#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
#endif
#else /* !__WINDOWS__ */
#define CJSON_CDECL
#define CJSON_STDCALL
#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined(__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
#else
#define CJSON_PUBLIC(type) type
#endif
#endif
/* project version */
#define CJSON_VERSION_MAJOR 1
#define CJSON_VERSION_MINOR 7
#define CJSON_VERSION_PATCH 19
#include <stddef.h>
/* cJSON Types: */
#define cJSON_Invalid (0)
#define cJSON_False (1 << 0)
#define cJSON_True (1 << 1)
#define cJSON_NULL (1 << 2)
#define cJSON_Number (1 << 3)
#define cJSON_String (1 << 4)
#define cJSON_Array (1 << 5)
#define cJSON_Object (1 << 6)
#define cJSON_Raw (1 << 7) /* raw json */
#define cJSON_IsReference 256
#define cJSON_StringIsConst 512
/* The cJSON structure: */
typedef struct cJSON
{
/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
struct cJSON *next;
struct cJSON *prev;
/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
struct cJSON *child;
/* The type of the item, as above. */
int type;
/* The item's string, if type==cJSON_String and type == cJSON_Raw */
char *valuestring;
/* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
int valueint;
/* The item's number, if type==cJSON_Number */
double valuedouble;
/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
char *string;
} cJSON;
typedef struct cJSON_Hooks
{
/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
void *(CJSON_CDECL *malloc_fn)(size_t sz);
void(CJSON_CDECL *free_fn)(void *ptr);
} cJSON_Hooks;
typedef int cJSON_bool;
/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
* This is to prevent stack overflows. */
#ifndef CJSON_NESTING_LIMIT
#define CJSON_NESTING_LIMIT 1000
#endif
/* Limits the length of circular references can be before cJSON rejects to parse them.
* This is to prevent stack overflows. */
#ifndef CJSON_CIRCULAR_LIMIT
#define CJSON_CIRCULAR_LIMIT 10000
#endif
/* returns the version of cJSON as a string */
CJSON_PUBLIC(const char *)
cJSON_Version(void);
/* Supply malloc, realloc and free functions to cJSON */
CJSON_PUBLIC(void)
cJSON_InitHooks(cJSON_Hooks *hooks);
/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
CJSON_PUBLIC(cJSON *)
cJSON_Parse(const char *value);
CJSON_PUBLIC(cJSON *)
cJSON_ParseWithLength(const char *value, size_t buffer_length);
/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
CJSON_PUBLIC(cJSON *)
cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
CJSON_PUBLIC(cJSON *)
cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated);
/* Render a cJSON entity to text for transfer/storage. */
CJSON_PUBLIC(char *)
cJSON_Print(const cJSON *item);
/* Render a cJSON entity to text for transfer/storage without any formatting. */
CJSON_PUBLIC(char *)
cJSON_PrintUnformatted(const cJSON *item);
/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
CJSON_PUBLIC(char *)
cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
CJSON_PUBLIC(cJSON_bool)
cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
/* Delete a cJSON entity and all subentities. */
CJSON_PUBLIC(void)
cJSON_Delete(cJSON *item);
/* Returns the number of items in an array (or object). */
CJSON_PUBLIC(int)
cJSON_GetArraySize(const cJSON *array);
/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
CJSON_PUBLIC(cJSON *)
cJSON_GetArrayItem(const cJSON *array, int index);
/* Get item "string" from object. Case insensitive. */
CJSON_PUBLIC(cJSON *)
cJSON_GetObjectItem(const cJSON *const object, const char *const string);
CJSON_PUBLIC(cJSON *)
cJSON_GetObjectItemCaseSensitive(const cJSON *const object, const char *const string);
CJSON_PUBLIC(cJSON_bool)
cJSON_HasObjectItem(const cJSON *object, const char *string);
/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
CJSON_PUBLIC(const char *)
cJSON_GetErrorPtr(void);
/* Check item type and return its value */
CJSON_PUBLIC(char *)
cJSON_GetStringValue(const cJSON *const item);
CJSON_PUBLIC(double)
cJSON_GetNumberValue(const cJSON *const item);
/* These functions check the type of an item */
CJSON_PUBLIC(cJSON_bool)
cJSON_IsInvalid(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool)
cJSON_IsFalse(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool)
cJSON_IsTrue(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool)
cJSON_IsBool(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool)
cJSON_IsNull(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool)
cJSON_IsNumber(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool)
cJSON_IsString(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool)
cJSON_IsArray(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool)
cJSON_IsObject(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool)
cJSON_IsRaw(const cJSON *const item);
/* These calls create a cJSON item of the appropriate type. */
CJSON_PUBLIC(cJSON *)
cJSON_CreateNull(void);
CJSON_PUBLIC(cJSON *)
cJSON_CreateTrue(void);
CJSON_PUBLIC(cJSON *)
cJSON_CreateFalse(void);
CJSON_PUBLIC(cJSON *)
cJSON_CreateBool(cJSON_bool boolean);
CJSON_PUBLIC(cJSON *)
cJSON_CreateNumber(double num);
CJSON_PUBLIC(cJSON *)
cJSON_CreateString(const char *string);
/* raw json */
CJSON_PUBLIC(cJSON *)
cJSON_CreateRaw(const char *raw);
CJSON_PUBLIC(cJSON *)
cJSON_CreateArray(void);
CJSON_PUBLIC(cJSON *)
cJSON_CreateObject(void);
/* Create a string where valuestring references a string so
* it will not be freed by cJSON_Delete */
CJSON_PUBLIC(cJSON *)
cJSON_CreateStringReference(const char *string);
/* Create an object/array that only references it's elements so
* they will not be freed by cJSON_Delete */
CJSON_PUBLIC(cJSON *)
cJSON_CreateObjectReference(const cJSON *child);
CJSON_PUBLIC(cJSON *)
cJSON_CreateArrayReference(const cJSON *child);
/* These utilities create an Array of count items.
* The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/
CJSON_PUBLIC(cJSON *)
cJSON_CreateIntArray(const int *numbers, int count);
CJSON_PUBLIC(cJSON *)
cJSON_CreateFloatArray(const float *numbers, int count);
CJSON_PUBLIC(cJSON *)
cJSON_CreateDoubleArray(const double *numbers, int count);
CJSON_PUBLIC(cJSON *)
cJSON_CreateStringArray(const char *const *strings, int count);
/* Append item to the specified array/object. */
CJSON_PUBLIC(cJSON_bool)
cJSON_AddItemToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(cJSON_bool)
cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
* writing to `item->string` */
CJSON_PUBLIC(cJSON_bool)
cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
CJSON_PUBLIC(cJSON_bool)
cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(cJSON_bool)
cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
/* Remove/Detach items from Arrays/Objects. */
CJSON_PUBLIC(cJSON *)
cJSON_DetachItemViaPointer(cJSON *parent, cJSON *const item);
CJSON_PUBLIC(cJSON *)
cJSON_DetachItemFromArray(cJSON *array, int which);
CJSON_PUBLIC(void)
cJSON_DeleteItemFromArray(cJSON *array, int which);
CJSON_PUBLIC(cJSON *)
cJSON_DetachItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(cJSON *)
cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
CJSON_PUBLIC(void)
cJSON_DeleteItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(void)
cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
/* Update array items. */
CJSON_PUBLIC(cJSON_bool)
cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
CJSON_PUBLIC(cJSON_bool)
cJSON_ReplaceItemViaPointer(cJSON *const parent, cJSON *const item, cJSON *replacement);
CJSON_PUBLIC(cJSON_bool)
cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
CJSON_PUBLIC(cJSON_bool)
cJSON_ReplaceItemInObject(cJSON *object, const char *string, cJSON *newitem);
CJSON_PUBLIC(cJSON_bool)
cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object, const char *string, cJSON *newitem);
/* Duplicate a cJSON item */
CJSON_PUBLIC(cJSON *)
cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
* need to be released. With recurse!=0, it will duplicate any children connected to the item.
* The item->next and ->prev pointers are always zero on return from Duplicate. */
/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
CJSON_PUBLIC(cJSON_bool)
cJSON_Compare(const cJSON *const a, const cJSON *const b, const cJSON_bool case_sensitive);
/* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings.
* The input pointer json cannot point to a read-only address area, such as a string constant,
* but should point to a readable and writable address area. */
CJSON_PUBLIC(void)
cJSON_Minify(char *json);
/* Helper functions for creating and adding items to an object at the same time.
* They return the added item or NULL on failure. */
CJSON_PUBLIC(cJSON *)
cJSON_AddNullToObject(cJSON *const object, const char *const name);
CJSON_PUBLIC(cJSON *)
cJSON_AddTrueToObject(cJSON *const object, const char *const name);
CJSON_PUBLIC(cJSON *)
cJSON_AddFalseToObject(cJSON *const object, const char *const name);
CJSON_PUBLIC(cJSON *)
cJSON_AddBoolToObject(cJSON *const object, const char *const name, const cJSON_bool boolean);
CJSON_PUBLIC(cJSON *)
cJSON_AddNumberToObject(cJSON *const object, const char *const name, const double number);
CJSON_PUBLIC(cJSON *)
cJSON_AddStringToObject(cJSON *const object, const char *const name, const char *const string);
CJSON_PUBLIC(cJSON *)
cJSON_AddRawToObject(cJSON *const object, const char *const name, const char *const raw);
CJSON_PUBLIC(cJSON *)
cJSON_AddObjectToObject(cJSON *const object, const char *const name);
CJSON_PUBLIC(cJSON *)
cJSON_AddArrayToObject(cJSON *const object, const char *const name);
/* When assigning an integer value, it needs to be propagated to valuedouble too. */
#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
/* helper for the cJSON_SetNumberValue macro */
CJSON_PUBLIC(double)
cJSON_SetNumberHelper(cJSON *object, double number);
#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
/* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */
CJSON_PUBLIC(char *)
cJSON_SetValuestring(cJSON *object, const char *valuestring);
/* If the object is not a boolean type this does nothing and returns cJSON_Invalid else it returns the new type*/
#define cJSON_SetBoolValue(object, boolValue) ( \
(object != NULL && ((object)->type & (cJSON_False | cJSON_True))) ? (object)->type = ((object)->type & (~(cJSON_False | cJSON_True))) | ((boolValue) ? cJSON_True : cJSON_False) : cJSON_Invalid)
/* Macro for iterating over an array or object */
#define cJSON_ArrayForEach(element, array) for (element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
CJSON_PUBLIC(void *)
cJSON_malloc(size_t size);
CJSON_PUBLIC(void)
cJSON_free(void *object);
#ifdef __cplusplus
}
#endif
#endif

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third_party/kcp/ikcp.c vendored Normal file

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//=====================================================================
//
// KCP - A Better ARQ Protocol Implementation
// skywind3000 (at) gmail.com, 2010-2011
//
// Features:
// + Average RTT reduce 30% - 40% vs traditional ARQ like tcp.
// + Maximum RTT reduce three times vs tcp.
// + Lightweight, distributed as a single source file.
//
//=====================================================================
#ifndef __IKCP_H__
#define __IKCP_H__
#include <stddef.h>
#include <stdlib.h>
#include <assert.h>
//=====================================================================
// 32BIT INTEGER DEFINITION
//=====================================================================
#ifndef __INTEGER_32_BITS__
#define __INTEGER_32_BITS__
#if defined(_WIN64) || defined(WIN64) || defined(__amd64__) || \
defined(__x86_64) || defined(__x86_64__) || defined(_M_IA64) || \
defined(_M_AMD64)
typedef unsigned int ISTDUINT32;
typedef int ISTDINT32;
#elif defined(_WIN32) || defined(WIN32) || defined(__i386__) || \
defined(__i386) || defined(_M_X86)
typedef unsigned long ISTDUINT32;
typedef long ISTDINT32;
#elif defined(__MACOS__)
typedef UInt32 ISTDUINT32;
typedef SInt32 ISTDINT32;
#elif defined(__APPLE__) && defined(__MACH__)
#include <sys/types.h>
typedef u_int32_t ISTDUINT32;
typedef int32_t ISTDINT32;
#elif defined(__BEOS__)
#include <sys/inttypes.h>
typedef u_int32_t ISTDUINT32;
typedef int32_t ISTDINT32;
#elif (defined(_MSC_VER) || defined(__BORLANDC__)) && (!defined(__MSDOS__))
typedef unsigned __int32 ISTDUINT32;
typedef __int32 ISTDINT32;
#elif defined(__GNUC__)
#include <stdint.h>
typedef uint32_t ISTDUINT32;
typedef int32_t ISTDINT32;
#else
typedef unsigned long ISTDUINT32;
typedef long ISTDINT32;
#endif
#endif
//=====================================================================
// Integer Definition
//=====================================================================
#ifndef __IINT8_DEFINED
#define __IINT8_DEFINED
typedef char IINT8;
#endif
#ifndef __IUINT8_DEFINED
#define __IUINT8_DEFINED
typedef unsigned char IUINT8;
#endif
#ifndef __IUINT16_DEFINED
#define __IUINT16_DEFINED
typedef unsigned short IUINT16;
#endif
#ifndef __IINT16_DEFINED
#define __IINT16_DEFINED
typedef short IINT16;
#endif
#ifndef __IINT32_DEFINED
#define __IINT32_DEFINED
typedef ISTDINT32 IINT32;
#endif
#ifndef __IUINT32_DEFINED
#define __IUINT32_DEFINED
typedef ISTDUINT32 IUINT32;
#endif
#ifndef __IINT64_DEFINED
#define __IINT64_DEFINED
#if defined(_MSC_VER) || defined(__BORLANDC__)
typedef __int64 IINT64;
#else
typedef long long IINT64;
#endif
#endif
#ifndef __IUINT64_DEFINED
#define __IUINT64_DEFINED
#if defined(_MSC_VER) || defined(__BORLANDC__)
typedef unsigned __int64 IUINT64;
#else
typedef unsigned long long IUINT64;
#endif
#endif
#ifndef INLINE
#if defined(__GNUC__)
#if (__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))
#define INLINE __inline__ __attribute__((always_inline))
#else
#define INLINE __inline__
#endif
#elif (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__WATCOMC__))
#define INLINE __inline
#else
#define INLINE
#endif
#endif
#if (!defined(__cplusplus)) && (!defined(inline))
#define inline INLINE
#endif
//=====================================================================
// QUEUE DEFINITION
//=====================================================================
#ifndef __IQUEUE_DEF__
#define __IQUEUE_DEF__
struct IQUEUEHEAD
{
struct IQUEUEHEAD *next, *prev;
};
typedef struct IQUEUEHEAD iqueue_head;
//---------------------------------------------------------------------
// queue init
//---------------------------------------------------------------------
#define IQUEUE_HEAD_INIT(name) {&(name), &(name)}
#define IQUEUE_HEAD(name) \
struct IQUEUEHEAD name = IQUEUE_HEAD_INIT(name)
#define IQUEUE_INIT(ptr) ( \
(ptr)->next = (ptr), (ptr)->prev = (ptr))
#define IOFFSETOF(TYPE, MEMBER) ((size_t)&((TYPE *)0)->MEMBER)
#define ICONTAINEROF(ptr, type, member) ( \
(type *)(((char *)((type *)ptr)) - IOFFSETOF(type, member)))
#define IQUEUE_ENTRY(ptr, type, member) ICONTAINEROF(ptr, type, member)
//---------------------------------------------------------------------
// queue operation
//---------------------------------------------------------------------
#define IQUEUE_ADD(node, head) ( \
(node)->prev = (head), (node)->next = (head)->next, \
(head)->next->prev = (node), (head)->next = (node))
#define IQUEUE_ADD_TAIL(node, head) ( \
(node)->prev = (head)->prev, (node)->next = (head), \
(head)->prev->next = (node), (head)->prev = (node))
#define IQUEUE_DEL_BETWEEN(p, n) ((n)->prev = (p), (p)->next = (n))
#define IQUEUE_DEL(entry) ( \
(entry)->next->prev = (entry)->prev, \
(entry)->prev->next = (entry)->next, \
(entry)->next = 0, (entry)->prev = 0)
#define IQUEUE_DEL_INIT(entry) \
do \
{ \
IQUEUE_DEL(entry); \
IQUEUE_INIT(entry); \
} while (0)
#define IQUEUE_IS_EMPTY(entry) ((entry) == (entry)->next)
#define iqueue_init IQUEUE_INIT
#define iqueue_entry IQUEUE_ENTRY
#define iqueue_add IQUEUE_ADD
#define iqueue_add_tail IQUEUE_ADD_TAIL
#define iqueue_del IQUEUE_DEL
#define iqueue_del_init IQUEUE_DEL_INIT
#define iqueue_is_empty IQUEUE_IS_EMPTY
#define IQUEUE_FOREACH(iterator, head, TYPE, MEMBER) \
for ((iterator) = iqueue_entry((head)->next, TYPE, MEMBER); \
&((iterator)->MEMBER) != (head); \
(iterator) = iqueue_entry((iterator)->MEMBER.next, TYPE, MEMBER))
#define iqueue_foreach(iterator, head, TYPE, MEMBER) \
IQUEUE_FOREACH(iterator, head, TYPE, MEMBER)
#define iqueue_foreach_entry(pos, head) \
for ((pos) = (head)->next; (pos) != (head); (pos) = (pos)->next)
#define __iqueue_splice(list, head) \
do \
{ \
iqueue_head *first = (list)->next, *last = (list)->prev; \
iqueue_head *at = (head)->next; \
(first)->prev = (head), (head)->next = (first); \
(last)->next = (at), (at)->prev = (last); \
} while (0)
#define iqueue_splice(list, head) \
do \
{ \
if (!iqueue_is_empty(list)) \
__iqueue_splice(list, head); \
} while (0)
#define iqueue_splice_init(list, head) \
do \
{ \
iqueue_splice(list, head); \
iqueue_init(list); \
} while (0)
#ifdef _MSC_VER
#pragma warning(disable : 4311)
#pragma warning(disable : 4312)
#pragma warning(disable : 4996)
#endif
#endif
//---------------------------------------------------------------------
// BYTE ORDER & ALIGNMENT
//---------------------------------------------------------------------
#ifndef IWORDS_BIG_ENDIAN
#ifdef _BIG_ENDIAN_
#if _BIG_ENDIAN_
#define IWORDS_BIG_ENDIAN 1
#endif
#endif
#ifndef IWORDS_BIG_ENDIAN
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MIPSEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__) || defined(__powerpc__) || \
defined(__mc68000__) || defined(__s390x__) || defined(__s390__)
#define IWORDS_BIG_ENDIAN 1
#endif
#endif
#ifndef IWORDS_BIG_ENDIAN
#define IWORDS_BIG_ENDIAN 0
#endif
#endif
#ifndef IWORDS_MUST_ALIGN
#if defined(__i386__) || defined(__i386) || defined(_i386_)
#define IWORDS_MUST_ALIGN 0
#elif defined(_M_IX86) || defined(_X86_) || defined(__x86_64__)
#define IWORDS_MUST_ALIGN 0
#elif defined(__amd64) || defined(__amd64__)
#define IWORDS_MUST_ALIGN 0
#else
#define IWORDS_MUST_ALIGN 1
#endif
#endif
//=====================================================================
// SEGMENT
//=====================================================================
struct IKCPSEG
{
struct IQUEUEHEAD node;
IUINT32 conv;
IUINT32 cmd;
IUINT32 frg;
IUINT32 wnd;
IUINT32 ts;
IUINT32 sn;
IUINT32 una;
IUINT32 len;
IUINT32 resendts;
IUINT32 rto;
IUINT32 fastack;
IUINT32 xmit;
char data[1];
};
//---------------------------------------------------------------------
// IKCPCB
//---------------------------------------------------------------------
struct IKCPCB
{
IUINT32 conv, mtu, mss, state;
IUINT32 snd_una, snd_nxt, rcv_nxt;
IUINT32 ts_recent, ts_lastack, ssthresh;
IINT32 rx_rttval, rx_srtt, rx_rto, rx_minrto;
IUINT32 snd_wnd, rcv_wnd, rmt_wnd, cwnd, probe;
IUINT32 current, interval, ts_flush, xmit;
IUINT32 nrcv_buf, nsnd_buf;
IUINT32 nrcv_que, nsnd_que;
IUINT32 nodelay, updated;
IUINT32 ts_probe, probe_wait;
IUINT32 dead_link, incr;
struct IQUEUEHEAD snd_queue;
struct IQUEUEHEAD rcv_queue;
struct IQUEUEHEAD snd_buf;
struct IQUEUEHEAD rcv_buf;
IUINT32 *acklist;
IUINT32 ackcount;
IUINT32 ackblock;
void *user;
char *buffer;
int fastresend;
int fastlimit;
int nocwnd, stream;
int logmask;
int (*output)(const char *buf, int len, struct IKCPCB *kcp, void *user);
void (*writelog)(const char *log, struct IKCPCB *kcp, void *user);
};
typedef struct IKCPCB ikcpcb;
#define IKCP_LOG_OUTPUT 1
#define IKCP_LOG_INPUT 2
#define IKCP_LOG_SEND 4
#define IKCP_LOG_RECV 8
#define IKCP_LOG_IN_DATA 16
#define IKCP_LOG_IN_ACK 32
#define IKCP_LOG_IN_PROBE 64
#define IKCP_LOG_IN_WINS 128
#define IKCP_LOG_OUT_DATA 256
#define IKCP_LOG_OUT_ACK 512
#define IKCP_LOG_OUT_PROBE 1024
#define IKCP_LOG_OUT_WINS 2048
#ifdef __cplusplus
extern "C"
{
#endif
//---------------------------------------------------------------------
// interface
//---------------------------------------------------------------------
// create a new kcp control object, 'conv' must equal in two endpoint
// from the same connection. 'user' will be passed to the output callback
// output callback can be setup like this: 'kcp->output = my_udp_output'
ikcpcb *ikcp_create(IUINT32 conv, void *user);
// release kcp control object
void ikcp_release(ikcpcb *kcp);
// set output callback, which will be invoked by kcp
void ikcp_setoutput(ikcpcb *kcp, int (*output)(const char *buf, int len,
ikcpcb *kcp, void *user));
// user/upper level recv: returns size, returns below zero for EAGAIN
int ikcp_recv(ikcpcb *kcp, char *buffer, int len);
// user/upper level send, returns below zero for error
int ikcp_send(ikcpcb *kcp, const char *buffer, int len);
// update state (call it repeatedly, every 10ms-100ms), or you can ask
// ikcp_check when to call it again (without ikcp_input/_send calling).
// 'current' - current timestamp in millisec.
void ikcp_update(ikcpcb *kcp, IUINT32 current);
// Determine when should you invoke ikcp_update:
// returns when you should invoke ikcp_update in millisec, if there
// is no ikcp_input/_send calling. you can call ikcp_update in that
// time, instead of call update repeatly.
// Important to reduce unnacessary ikcp_update invoking. use it to
// schedule ikcp_update (eg. implementing an epoll-like mechanism,
// or optimize ikcp_update when handling massive kcp connections)
IUINT32 ikcp_check(const ikcpcb *kcp, IUINT32 current);
// when you received a low level packet (eg. UDP packet), call it
int ikcp_input(ikcpcb *kcp, const char *data, long size);
// flush pending data
void ikcp_flush(ikcpcb *kcp);
// check the size of next message in the recv queue
int ikcp_peeksize(const ikcpcb *kcp);
// change MTU size, default is 1400
int ikcp_setmtu(ikcpcb *kcp, int mtu);
// set maximum window size: sndwnd=32, rcvwnd=32 by default
int ikcp_wndsize(ikcpcb *kcp, int sndwnd, int rcvwnd);
// get how many packet is waiting to be sent
int ikcp_waitsnd(const ikcpcb *kcp);
// fastest: ikcp_nodelay(kcp, 1, 20, 2, 1)
// nodelay: 0:disable(default), 1:enable
// interval: internal update timer interval in millisec, default is 100ms
// resend: 0:disable fast resend(default), 1:enable fast resend
// nc: 0:normal congestion control(default), 1:disable congestion control
int ikcp_nodelay(ikcpcb *kcp, int nodelay, int interval, int resend, int nc);
void ikcp_log(ikcpcb *kcp, int mask, const char *fmt, ...);
// setup allocator
void ikcp_allocator(void *(*new_malloc)(size_t), void (*new_free)(void *));
// read conv
IUINT32 ikcp_getconv(const void *ptr);
#ifdef __cplusplus
}
#endif
#endif